Doctor of Philosophy (PHD)
Date of Defense
First Committee Member
Second Committee Member
Susan E Morgan
Third Committee Member
Fourth Committee Member
Health games have become an innovative tool for strengthening interventions, and these games are found to be effective in improving health outcomes. However, an underexplored question in ongoing research is why games are able to produce the desirable outcomes. To address this question, the current study evaluates the effectiveness of a specific game feature: interactivity. Considering that the effect of interactivity depends on how it is conceptualized and categorized, the current study focuses on two types of narrative-based interactivity: character-based interactivity and plot-based interactivity. Using a narrative-based digital health game, the current study examines how these two interactivity features affect message processing and behavioral outcomes, and how transportability and need for cognition moderate these effects. Findings of the current study contribute to the research of health games, and inform health practice by helping interventionists design effective games with appropriate interactivity features that are tailored to the needs of the target population.
health games; interactivity; narrative persuasion
Zhou, Chun, "Examining the Effects of Narrative-based Interactivity and its Two Types for Serious Digital Games" (2018). Open Access Dissertations. 2121.
Available for download on Tuesday, June 30, 2020